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2 Game Reviews w/ Response

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No problem running it in Chrome + Win7.
Ending left me feeling as though this was unfinished, but it was entertaining up until that point, with nice audio response and aesthetics. I will say though that the pirate boss battle left be a little confused as to what to do at first - because all the cannon balls move at least a *little* when you splash them, I thought the point of the fight was to dodge-splash the cannon balls into the ship, not just to dodge until the last cannonball was fired and splash that one over.

I think the majority of the game would be more interesting if the player was forced right, rather than giving the player left-right controls, and only giving him that ability for boss fights. The lighting felt a little too random and was a little difficult to dodge, but other than those issues, game felt quite solid.

I will say though, I was disappointed it ended so suddenly. The strange distortions shortly before the end of the game left me feeling like you were introducing a story I was about to play through. And considering it might have involved the two things I most love and hate - spacetime and clowns, respectively - I was pumped. You have let me down, sir. I have no idea what story could possibly have emerged from this game, but I was very eager to find out!

Data-Fidelity responds:

I'm glad you liked the glitch graphics. Funny you felt the story beginning at the end, it felt so conclusive lifting off into space, like there was no where else to take it. Anyway, thanks for the review!

I made a game like this (more simple of course, given the limitations) on a TI calculator in basic, once.... good memories. The controls feel nice, but a tad too slippery - you should consider increasing the friction factor just a bit, as it will allow players more precise control. Also, consider making the enemies just a tad slower. These games always feel more entertaining when you can actually see things in time to avoid them.

uglyslug responds:

calculator programs are neat! thanks for the feedback!

I am Joe. I founded Hammer Studios, a amateur game dev team working in UDK. http://www.youtube.c om/user/HammerStudio sChannel

Joseph @lordsthief

Age 31, Male

student, game

Centreville HS

Joined on 11/20/07

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