Sugar? No. This is some seriously tainted moon sugar we're looking at here.
The sun is so old, it orbited around *itself*!
These are fantastic.
I thought I'd run into a bug, until the next level used it as a game mechanic! Very charming little pixel platformer. There were a few problems, such as the breakable blocks on level 3-10 not being easily discernible from the environment, as well as a few levels that were more designed for players with the developer's level of skill at the game (rather than the player's), but overall a pretty solid game.
I will say though, the final level needs a wall on the right side of the staircase of pressure plates you need to climb.... It prevents players from jumping into a spot that they can't then jump to the next floor up from. Replaying the final "boss" isn't very fun. Also, please change "sliding" so that it only happens when the player actually has a direction key held down...
Well executed, but even starting this game I had to ask myself: why am I even bothering to play this. There is absolutely no reason for anyone to spend any time on this whatsoever.
No problem running it in Chrome + Win7.
Ending left me feeling as though this was unfinished, but it was entertaining up until that point, with nice audio response and aesthetics. I will say though that the pirate boss battle left be a little confused as to what to do at first - because all the cannon balls move at least a *little* when you splash them, I thought the point of the fight was to dodge-splash the cannon balls into the ship, not just to dodge until the last cannonball was fired and splash that one over.
I think the majority of the game would be more interesting if the player was forced right, rather than giving the player left-right controls, and only giving him that ability for boss fights. The lighting felt a little too random and was a little difficult to dodge, but other than those issues, game felt quite solid.
I will say though, I was disappointed it ended so suddenly. The strange distortions shortly before the end of the game left me feeling like you were introducing a story I was about to play through. And considering it might have involved the two things I most love and hate - spacetime and clowns, respectively - I was pumped. You have let me down, sir. I have no idea what story could possibly have emerged from this game, but I was very eager to find out!
I'm glad you liked the glitch graphics. Funny you felt the story beginning at the end, it felt so conclusive lifting off into space, like there was no where else to take it. Anyway, thanks for the review!
I feel like there are some notes missing for some reason... Is there perhaps a second guitar/bass part to this song? Perhaps I'm simply remembering it poorly... A number of parts just don't sound complete, however.
Yes I shortened the song at the end because my ipod was falling from my foot :)
I remain: insane
love the line, it's got a great feel to it. Even ignoring the rest of the song (which was great) I'd have to give you props for that one line
reminds me of Jane from the Ender's game series.
or maybe just a misc guardian angel.
music rocks either way... but the ending gives the impression of being a bit repetitive
very consistant/great quality
repeating my Q: may I use as a reference latter down the road?
same question as on your other city pic... mind if I use as a reference?
PM me response
I'm working as team-lead on a private game dev project and this happens to be the perfect look and feel for a city we're going to do. Mind if I use it as a sort of reference?
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